My name is Darko Miladinovikj and I'm a hard surface 3D artist located in Skopje, Macedonia. I have over 4 years of professional experience working in the video games industry and have worked on dozens of titles across all platforms. My specialty is weapons (more specifically firearms) and I have extensive knowledge on the subject making me the ideal candidate for anything gun-related. I strive to perfectly balance both speed and efficiency with every project. Over the years I have encountered various production pipelines with unique requirements am extremely quick to learn and adapt to any new workflows. I am available for offsite work and I am currently looking for an onsite position somewhere on the West Coast, US.Download full resume (.pdf)
Weapon artist working on Dayz Standalone. Created several highly detailed assets for first person use.
Worked on several next-generation AAA titles with varying requirements including Call of Duty: Black Ops III, a VR (Virtual Reality) game which required considerably more detail then your average game asset, and a few unannounced titles. All assets were held to the highest standards of the game industry.
Worked as a Lead artist for a small independent studio. My responsibilities included managing outsourced material, creation of training videos to speed up the workflow of the team and production. We were assigned with creating next– generation PBR textures for several WW2 vehicles with engine-specific requirements.
Did a single asset for an unofficial Killing Floor DLC titled “Project Santa”. Made the UV maps and a diffuse-only texture for a weapon for first person use.
Hard surface artist for World of Tanks (Xbox One & PC). Worked on highly detailed WW2 vehicles with very strict specifications.
Hard surface artist for an unannounced AAA title. Created several assets which ranged from weapons for first person use to modular assets to props.
Weapon artist working on Devil’s Third (PC, Wii U). Created several highly detailed first person/ third person weapons.
Weapon artist working on several mobile titles (over the span of 2 years) including Overkill 2, Overkill: Mafia, Overkill 3, Gun Master 3D, Gun Master 2 and Gun Master 3. Made dozens of low resolution weapons with different specs depending on the game. Textures were made using classic diffuse-only methods.
Made with <3 by Kevin Østerkilde